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Enter Daedalus, a young man who has spent his life training
to become a Wizard. Under the training of Darius, he has been taught how to use magical
Crests -- the Wizards' keystone of power. He is in his final days of training, and must
soon begin his trial to determine whether he is worthy to enter the Society of Wizards.
To do so, he must seek out the most powerful Crests from an ancient ruin, created millenia
ago by the forgers of magic itself.
Each Crest has a special power that it gives to the bearer. From weapons
of war to powerful healing to remarkable transformations, their powers will aid Daedalus
on his way. However, he need not rely solely on his Crests. He can find scrolls that will
teach him Spells that give him a minor boost when he needs it most.
These Spells are supplemental to Daedalus, giving him the benifit of a meal or a short rest
when he is in the field. They are not a suitable replacement. When Daedalus is in the fray of
battle, he cannot neglect to bring food and take a rest, or he will slowly die of hunger and
exhaustion. On the other hand, if he is kept in good health, his wounds will heal over time.
The story of Way of the Wizard is a blend of classical Greek
legends, accepted historical facts, and the designers' invention. Though there is a limit to
Daedalus's actions, the story branches out in many different directions. While Daedalus is
trained in the use of Crests, it may be that he will reject the way of the Wizard. Perhaps he
will become the head of the Council of Wizards. Daedalus can become many things, but it is your
duty to see that Daedalus does not become a corpse.
It turns out that this is no easy task. Between him and the Crests
lie enormous enemies, mindbending puzzles, and moral dilemmas that will decide between life and
death. You will need your wits, your speed, and your patience to keep Daedalus on top...
However, just because you have survived does not mean you have truly won.